The object of Decisions, Decisions is to simply score the most points. Easy, right? In principle, yes. But there are so many things to consider!
On each turn, roll the dice and make your first Decision by choosing which direction to go, enabling you to land on one of two spaces. Then, take your pick between the guaranteed-value chip you see, or the hidden-value card underneath. It may seem like a simple decisions, but your choice comes with added consequences that may alter your thinking.
Will you try to score more points by acquiring a paif similar cards? Or will you play for the coveted 'Steal' cards to increase your score while hurting your opponent? You can also choose low-point chips with the reward of grabbing a discard at the game of the game; maybe that missing 10 that gives you a pair can finally be yours!
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